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Dusknoir

NDEX#: 477
Stage: Stage 2
Evolves From: Dusclops
Type:     HP: 120

(Poké-Power) Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.


     Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.


     Night Spin     50
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.


Weakness: +30


Resistance: 1-20


Retreat Cost:


Holo Rare
Stormfront 1/100

Illustrator: Mitsuhiro Arita




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