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Lanturn

NDEX#: 171
Stage: Stage 1
Evolves From: Chinchou
Type:     HP: 80

Pokémon Power

Submerge
Once during your turn (before your attack), you may change Lanturn's type to Water until the end of your turn. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to Lightning.


     Blinding Light     30
Flip a coin. If heads, the Defending Pokémon is now Confused.


Weakness: ×2


Resistance:


Retreat Cost:


It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.


1st Edition Uncommon
Neo Revelation 32/64

Illustrator: Kagemaru Himeno




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